Thursday, October 25, 2012

Paradigm Shifts in IT


Paradigm Shifts in IT

The first paradigm that we will look at is CAI, or Computer-Assisted Instruction, that the author refers to as a design and evaluation of instructional technologies. In the article, he uses the Coursewriter I from IBM to be the first authoring tool of CAI. These programs were designed specifically to provide practical instruction for needs that were identified in the classroom. This paradigm views learning as passive, or that the teacher transfers knowledge to the students. In the paradigm’s case, the teacher and the CAI program transfer the knowledge to the students to achieve learning outcomes. This stems from behavioral learning theory and the paradigm is tested through measuring the proficiency of the students. This paradigm is focused upon this behavioral view of learning and the main concern is if the CAI is meeting the intended outcomes. CAI, as described by the author, resembles traditional ID models in that they identify specific set of goals, then breaks those goals down into smaller pieces, and then develops activities to achieve those learning goals they set out in the beginning. At the end, a summative assessment would be completed to see if the learning outcomes are being met.

The next paradigm the author talked about was ITS, or Information Processing Theory. This theory is rooted out of Artificial Intelligence and cognitive learning. The systems that are produced in this paradigm are ones that are designed to be a tutor, or skilled teacher, to every student. Learning is “the process by which the problem solver acquires a proper representation of a problem space.” The main difference between the two paradigms is the ITS being more interactive for the student. In CAI the programs are drill-and-practice where as ITS develops of focuses on developing more complex set of skills. The other difference between the two paradigms is the way in which they look to evaluate their programs. CAI looks to the learning outcomes, ITS model focuses on if the program is emulating skilled tutors.

Paradigm Logo as Latin
This next paradigm differentiates itself epistemologically through the belief that learning is subjective. It comes from the belief that “new information interacts with prior knowledge through a process of assimilation and accommodation.” In the previous paradigms, we saw the teacher as the power; in this paradigm, the student becomes the teacher. The student creates executable projects, or artifacts. In this paradigm, the focus is on developing general skills and problem solving skills of the learners. It is focused on transfer of the knowledge learned. This paradigm is different from the other twos based on this focus and it is different in its view of the program being the student not the teacher like the other paradigms.

CSCL
Computer Supported Collaborative Learning is the paradigm that the author puts forward as a developing paradigm shift occurring at the time the article was written. This paradigm starts off differently in the way in which it focuses on the learning environment. In this paradigm, it focuses on social learning and develops a collaborative learning environment. Instead of individuals “competing” they pursue knowledge as a cooperative group, where the teacher is a facilitator not an authority of knowledge in the classroom. This is like the logo as Latin paradigm in its view of the teacher, but differs from the first two paradigms which view the teacher as the authority of knowledge. The central focus of this paradigm is instruction as enacted practice. It is the process not a focus on the outcome, which is different from the first two paradigms. This paradigm unlike the other paradigms is no experimental, but rather it is descriptive. It is highly focused on the participant and their viewpoint.

TPCK and LOGO as Latin
TPCK is a framework that is developed off Shulman’s PCK. TPCK breaks down to Technology, Pedagogy, and Content knowledge. All of these have there own spheres that through out your pre-service teacher education you would expect one to develop. Technology knowledge is the understanding of technology, or how to use technology. Pedagogy knowledge is the process, practice, and methods used for facilitation of learning. Content knowledge is the understanding of the subject matter. They then can be overlapping such as PCK, TCK, TPK, and TPCK. PCK it the pedagogical content knowledge, which is understanding how students learn the content that you are teaching. Such as what areas students will struggle to grasp the concepts, and how best you can help facilitate learning. TCK is the Technological content knowledge; this would be the understanding of technologies that can be used in your content area. For history, one example would be the library of congress or CSPAN as they have many content explicit items for history teachers. TPK is the Technological pedagogy knowledge, is the understandings of the constraints and affordances when teaching with the technology and how that facilitates learning. Finally, TPCK is the combination of these areas the PCK, TCK, TPK together to facilitate learning.
TPCK and Logo as Latin are different in their approach to teaching and learning, but also, in my view, have some similarities. One of those is they both see learning as knowledge as assimilation and accommodation. Both of these take the approach of subjective view of learning, but TPCK focuses on more than just technology and its role but brings in other factors that play a role. TPCK as stated above brings in the different roles of technology content knowledge and pedagogy. They not only look at these factors, but also look at how these interact with each other and the role those play in teaching and learning.  In Logo the goal is to create or execute through programming, and with that problem solving skills will be developed that can be transferred. In the TPCK framework that can be the goal developing problem solving skills and transfer, but I would say the main goal is developing effective ways of students to learn the content. This can be through programming and using the logo as Latin paradigm if it fits within the TPCK framework.  This framework gives teachers in content areas freedom to exercise their expertise in how teaching and learning occurs in their content area. It also gives a framework for research in those specific content areas to look for what fits in to these categories for TPCK. 

Saturday, October 20, 2012

Paradigm Shift and ID models


The paradigm shift can be simplified down to the idea that rapid prototyping is not an alternate instructional design but a view on the development of learning environments. The article lays out four assumptions that go against traditional ID models. The first is that there is a fundamental difference between science and design. This difference is the way in which they attack the problems that they encounter. Science looks to find general principles, or rules, to the problems. This view can be seen in traditional ID with principles that follow a linear model. Design looks to develop solutions to the problem in ways that achieve the results desired. This takes a non-linear focus in that they are looking for results not a set of guidelines to follow. The second being that using the design view learners can still achieve the learning outcomes. That it is possible through the method put forth to learn, or to achieve the intended results. The third is the issue of validity and what this rapid prototyping article puts forth is to use the term optimality. Validity is defined as how correct, or valid, the model is and this definition for rapid prototyping cannot be used based on the view of “truth” being subjective. The term optimality is used instead because it is based on this belief of truth being subjective. Optimality is defined as “research that determines if the model achieves the desired results in a specific instructional situation”. This is on track with the shift away from this view of science undergirding ID and focuses on the epistemological view of truth being subjective. This goes into the fourth and final assumption put forth by this article and that is the view of post positivist idea of objectivity. That is that humans can not be objective in social sciences. These four assumptions focus break away from traditional ID models and as stated before how the scientific approach was applied to the design process. The authors are putting forth this as not just another model that designers can use, rather they are putting forth a belief of how instructional design takes place.   
            Chaos theory, the R2D2 model, and Rapid prototyping have similarities that are fundamental assumptions of these theories, and models. They all look at learning being complex, that there are many variables that go into and can affect learning. This idea is differentiated from that of traditional id, the traditional model uses reductionist views or breaking down the problem. Traditional ID models also define the problem at the outset. The alternative models do not break down the problem or define the problem at the outset. Instead, they let them develop throughout the development of the learning environment. This helps lead to the belief that the ID person becoming the content expert. They are not relying on a SME for the information that needs to be learned, but rather engrossing themselves into the environment in order to develop the learning environment to achieve the intended results. The next fundamental assumption that they have is the model being non-linear. In traditional id the principles were developed with the models being linear or following a step by step guide.  This is not the case with these alternative models, they have differentiated levels in the model but they do not go step by step. You do not have to finish one section before moving on and you have the freedom to go back to the level at any point to enhance the learning environment.  They all focus on open systems instead of closed systems like traditional ID models. An open system is one in which it receives input from environmental factors meaning that the context as an impact on the ID. The closed system is based on efficiency and control of parts. They do not have the belief that context or environmental factors play a role, or that they can control these aspects.  These are the fundamental assumptions that each of these model share and the differences they have with traditional ID models. 

Sunday, October 14, 2012

Instructional Technology Professional Organizations


AECT
The focus is “providing an international exchange and disseminiation of ideas for tis members and for target audience ; it is the national and international spokesperson for the improvement of instruction; and, it is the most recognized association of information concerning a wide range of instructional and educational technology.” (AECT, ND)


Conference
ICEM- This years conference is in Singapore October 1-4.

Journals
Educational Technology Research and Development
TechTrends

Online Journals
International Journal of Designs for Learning
Journal of Applied Instructional Design
Mission
“The goal of AECT is to facilitate humane learning through the systematic development, utilization, and management of learning resources, which include people, processes, and media in educational settings.” (AECT, ND)


Serves
“thousands of educators and others whose activities are directed toward improving instruction through technology.” (AECT, ND)


ISTE
Focus
“ISTE is globally recognized as the premier partner in advancing educational excellence through innovative learning, teaching, and leadership. We are a diverse worldwide community of educational leaders actively creating a world in which all learners can achieve their creative and intellectual potential.” ("International society for," 2012)


Conference
ISTE 2012- San Antonio June 23-26
ISTE leadership Conference

Journal
Learning and Leading with Technology
Journal of Digital Learning in Teacher Education
Journal for Computing Teachers
Journal of Research on Technology Education

Mission
“ISTE advances excellence in learning and teaching through innovative and effective uses of technology.” ("International society for," 2012)


Serves
“ISTE membership is a powerful and meaningful way for educators to connect with peers, to gather in a variety of forums to share the challenges and excitement of teaching, and to be part of a community that leads the transformation of education.” ("International society for," 2012)


AACE
Focus
“AACE serves the profession with international conferences, high quality publications, leading-edge Digital Library, Career Center, and other opportunities for professional growth.” (AACE)
Conferences
Edmedia 2013-Victoria BC Canada June 24-28.
E-Learn 2012- Passed 2013 Las Vegas NV
Global Leqrn 2012- Online Conference
Global Time 2013-Online Conference
SITE- 2013 New Orleans March 25-29

Publications
International Journal on E-Learning
Journal of Computers in Mathematics and Science Teaching
Journal of Interactive Learning Research
Journal of Educational Multimedia and Hypermedia
Journal of Technology and Teacher Education

Mission
“The Association for the Advancement of Computing in Education (AACE), founded in 1981, is an international, not-for-profit, educational organization with the mission of advancing Information Technology in Education and E-Learning research, development, learning, and its practical application.” (AACE)

Serves
“Its members, conference participants, and journal readers include researchers, developers, professors, trainers, administrators, directors, evaluators, graduate students, policy decision-makers, trainers, adult educators, practitioners, and other specialists in education, industry, and government with an interest in advancing knowledge and learning with Information Technology in Education and E-Learning.” (AACE)

ISLS
Focus
“a professional society dedicated to the interdisciplinary empirical investigation of learning as it exists in real-world settings and how learning may be facilitated both with and without technology.” (ISLS)
Conferences
ICLS
CSCL

Journals
Journal of the Learning Sciences
International Journal of Computer Supported Collaborative Learning

Mission
“how learning and collaboration is enabled by knowledge, tools and networks, and multiple contexts of experience and layers of social structures.” (ISLS)

Serves
 “The society is widely interdisciplinary and includes members from six continents, providing opportunities for collegial interaction across national boundaries in this field. ISLS brings together individuals who self-identify with disciplines including anthropology; artificial intelligence; cognitive science; computer science; educational sciences; information sciences; linguistics (particularly sociolinguistics and computational linguistics); neurosciences; organizational science and systems science; philosophy; psychology (particularly educational, developmental, and social); sociology and other fields.” (ISLS)



References
AECT. (ND). Association for educational communications and technology. Retrieved from http://aect.site-ym.com/
International society for technology in education. (2012, October 01). Retrieved from https://www.iste.org/
AACE (2008). Retrieved from http://www.aace.org/
ISLS (2008). Retrieved from http://www.isls.org/index.html